Posts

Zbrush To Maya (Retopology)

Image
As we all know, we can't really export Zbrush character to any other software simply because its poly count is way too high. About 38million plus. (Atleast my models). FINAL RESULT STEP 1.         Sculpt your character/model.         You can either give a texture file or use polypaint to paint the texture. Personally I prefer           polypaint, so its my own texture and no copyright worries.         UV unwrap. STEP 2.         Here are the next options. You can use few of these softwares to create a few thousand poly model from a 38 million poly.         Zremesher. With this, it can automatically retopo the model but if you want a proper edge flow for animation, use the guide tool. Even with that, it won't be 100% accurate.          Zbrush also has manual retopo tool with zsphere but its lit...